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Wachturm
Base Building

Wachturm

Watchtower

Ausfahrbarer Wachturm. Kann mehrstöckig aufgestellt werden, um den Höhenvorteil auszunutzen.

Allgemein

Classname Watchtower
Kategorie Base Building
Gewicht (g) 100000
Inventarbreite 50
Inventarhöhe 50

Loot

Loot-Tiers

Ausrüstung & weitere Werte

Aufsätze
#1
Level_1_Wall_1_Barbedwire_1
#2
Level_1_Wall_1_Barbedwire_2
#3
Level_1_Wall_2_Barbedwire_1
#4
Level_1_Wall_2_Barbedwire_2
#5
Level_1_Wall_3_Barbedwire_1
#6
Level_1_Wall_3_Barbedwire_2
#7
Level_1_Wall_1_Camonet
#8
Level_1_Wall_2_Camonet
#9
Level_1_Wall_3_Camonet
#10
Level_2_Wall_1_Camonet
#11
Level_2_Wall_2_Camonet
#12
Level_2_Wall_3_Camonet
#13
Level_3_Wall_1_Camonet
#14
Level_3_Wall_2_Camonet
#15
Level_3_Wall_3_Camonet
#16
Material_L1_WoodenLogs
#17
Material_L2_WoodenLogs
#18
Material_L3_WoodenLogs
#19
Material_L1_Nails
#20
Material_L1W1_Nails
#21
Material_L1W2_Nails
#22
Material_L1W3_Nails
#23
Material_L2_Nails
#24
Material_L2W1_Nails
#25
Material_L2W2_Nails
#26
Material_L2W3_Nails
#27
Material_L3_Nails
#28
Material_L3W1_Nails
#29
Material_L3W2_Nails
#30
Material_L3W3_Nails
#31
Material_L1_WoodenPlanks
#32
Material_L1W1_WoodenPlanks
#33
Material_L1W2_WoodenPlanks
#34
Material_L1W3_WoodenPlanks
#35
Material_L2_WoodenPlanks
#36
Material_L2W1_WoodenPlanks
#37
Material_L2W2_WoodenPlanks
#38
Material_L2W3_WoodenPlanks
#39
Material_L3_WoodenPlanks
#40
Material_L3W1_WoodenPlanks
#41
Material_L3W2_WoodenPlanks
#42
Material_L3W3_WoodenPlanks
#43
Material_L3_MetalSheets
#44
Material_L1W1_MetalSheets
#45
Material_L1W2_MetalSheets
#46
Material_L1W3_MetalSheets
#47
Material_L2W1_MetalSheets
#48
Material_L2W2_MetalSheets
#49
Material_L2W3_MetalSheets
#50
Material_L3W1_MetalSheets
#51
Material_L3W2_MetalSheets
#52
Material_L3W3_MetalSheets
Weitere verfügbare Item-Daten anzeigen
Class Name Watchtower
Slug watchtower
Name Wachturm
Names
Cs
Strážní věž
De
Wachturm
En
Watchtower
Es
Torre de vigilancia
Fr
Tour de guet
It
Torre di osservazione
Pl
Wieża strażnicza
Pt
Torre de vigia
Ru
Сторожевая башня
Zh
瞭望塔
Name Key $STR_CfgVehicles_Watchtower0
Descriptions
Cs
Roztažitelná strážní věž. Dokáže pojmout několik pater a poskytnout výškovou výhodu.
De
Ausfahrbarer Wachturm. Kann mehrstöckig aufgestellt werden, um den Höhenvorteil auszunutzen.
En
Extendable watchtower. Can contain multiple floors to provide height advantage.
Es
Torre de vigilancia extensible. Puede contener varios pisos para ofrecer ventaja por altura.
Fr
Une tour de guet modulable. Peut disposer de plusieurs étages pour offrir un meilleur point de vue.
It
Torre di osservazione estensibile. È possibile costruire più piani per ottenere un vantaggio in altezza.
Pl
Wieża, którą można rozbudowywać o kolejne piętra, aby zapewnić przewagę wysokości.
Pt
Torre de vigia extensível. Pode conter vários andares e fornecer a vantagem da posição mais alta.
Ru
Выдвижная сторожевая башня. Может иметь несколько этажей, чтобы обеспечить преимущество по высоте.
Zh
可扩展的瞭望塔。可容纳多个楼层,具有高度优势。
Category Base Building
Loot Category tools
Inherits From BaseBuildingBase
Model \DZ\gear\camping\watchtower.p3d
Scope 2
Has Icon Ja
Weight 100000
Size W 50
Size H 50
Cargo W –
Cargo H –
Stack Max –
Weapon Length –
Magazine Slot –
Mag Capacity –
Inventory Slots
#1
Attachments
#1
Level_1_Wall_1_Barbedwire_1
#2
Level_1_Wall_1_Barbedwire_2
#3
Level_1_Wall_2_Barbedwire_1
#4
Level_1_Wall_2_Barbedwire_2
#5
Level_1_Wall_3_Barbedwire_1
#6
Level_1_Wall_3_Barbedwire_2
#7
Level_1_Wall_1_Camonet
#8
Level_1_Wall_2_Camonet
#9
Level_1_Wall_3_Camonet
#10
Level_2_Wall_1_Camonet
#11
Level_2_Wall_2_Camonet
#12
Level_2_Wall_3_Camonet
#13
Level_3_Wall_1_Camonet
#14
Level_3_Wall_2_Camonet
#15
Level_3_Wall_3_Camonet
#16
Material_L1_WoodenLogs
#17
Material_L2_WoodenLogs
#18
Material_L3_WoodenLogs
#19
Material_L1_Nails
#20
Material_L1W1_Nails
#21
Material_L1W2_Nails
#22
Material_L1W3_Nails
#23
Material_L2_Nails
#24
Material_L2W1_Nails
#25
Material_L2W2_Nails
#26
Material_L2W3_Nails
#27
Material_L3_Nails
#28
Material_L3W1_Nails
#29
Material_L3W2_Nails
#30
Material_L3W3_Nails
#31
Material_L1_WoodenPlanks
#32
Material_L1W1_WoodenPlanks
#33
Material_L1W2_WoodenPlanks
#34
Material_L1W3_WoodenPlanks
#35
Material_L2_WoodenPlanks
#36
Material_L2W1_WoodenPlanks
#37
Material_L2W2_WoodenPlanks
#38
Material_L2W3_WoodenPlanks
#39
Material_L3_WoodenPlanks
#40
Material_L3W1_WoodenPlanks
#41
Material_L3W2_WoodenPlanks
#42
Material_L3W3_WoodenPlanks
#43
Material_L3_MetalSheets
#44
Material_L1W1_MetalSheets
#45
Material_L1W2_MetalSheets
#46
Material_L1W3_MetalSheets
#47
Material_L2W1_MetalSheets
#48
Material_L2W2_MetalSheets
#49
Material_L2W3_MetalSheets
#50
Material_L3W1_MetalSheets
#51
Material_L3W2_MetalSheets
#52
Material_L3W3_MetalSheets
Accepted Mags
Chamberable Ammo
Mag Ammo Items
Weapon Stats –
Ammo Stats –
Loot Tiers
Loot Usages
Loot Maps
#1
dayzOffline.chernarusplus
#2
dayzOffline.enoch
#3
dayzOffline.nasdara
#4
dayzOffline.sakhal
Loot Nominal 0
Loot Min 1
Loot Lifetime 3888000
Loot Restock 0
Compat
Fits Into
Recipes In
Recipes Out
Repairs With
Spawns In
#1
Land_Airfield_Hangar_Desert
#2
Land_Airfield_Hangar_Green
#3
Land_Airfield_Radar_Tall
#4
Land_Airfield_ServiceHangar_L
#5
Land_Airfield_ServiceHangar_R
#6
Land_Airfield_Small_Control
#7
Land_Airfield_Small_Hangar
#8
Land_Airport_Small_Hangar
#9
Land_Airport_Small_Hangar2
#10
Land_Airport_Small_Main
#11
Land_Barn_Brick1
#12
Land_Barn_Brick2
#13
Land_Barn_Metal_Big
#14
Land_Barn_Metal_Big_Grey
#15
Land_Barn_Wood1
#16
Land_Barn_Wood2
#17
Land_Boat_Small1
#18
Land_Boat_Small10_Blue
#19
Land_Boat_Small10_Red
#20
Land_Boat_Small2
#21
Land_Boat_Small3
#22
Land_Boat_Small7
#23
Land_Boat_Small9
#24
Land_Boat_Small9_DE
#25
Land_Boathouse
#26
Land_Border_01_Guardhouse
#27
Land_Border_02_Guardhouse
#28
Land_Border_03_Guardhouse_AD
#29
Land_Border_03_Guardhouse_TK
#30
Land_Bunker1_Double
#31
Land_Bunker1_Left
#32
Land_Bunker1_Right
#33
Land_Bunker2_Double
#34
Land_Bunker2_Left
#35
Land_Bunker2_Right
#36
Land_Bunker_Basement_Civilian
#37
Land_Bunker_Basement_Medical
#38
Land_Bunker_Basement_Storage
#39
Land_Bunker_Shelter_Medical
#40
Land_Bunker_Shelter_Office
#41
Land_Bunker_Shelter_Storage
#42
Land_BusStation_building
#43
Land_BusStation_wall_bench
#44
Land_BusStop_City
#45
Land_BusStop_Village2
#46
Land_Camp_House_brown
#47
Land_Camp_House_red
#48
Land_Camp_House_white
#49
Land_Caravanserai_Back
#50
Land_Caravanserai_Front
#51
Land_Castle_Bastion2
#52
Land_Castle_Bastion2_Desert
#53
Land_Castle_Bastion3_Desert
#54
Land_Castle_Bergfrit
#55
Land_Castle_Bergfrit2
#56
Land_Castle_Gate
#57
Land_Castle_Stairs_nolc
#58
Land_CementWorks_ExpeditionA
#59
Land_CementWorks_ExpeditionB
#60
Land_CementWorks_ExpeditionC
#61
Land_CementWorks_Hall1
#62
Land_CementWorks_Hall2_Brick
#63
Land_CementWorks_Hall2_Grey
#64
Land_CementWorks_MillB
#65
Land_CementWorks_MillC
#66
Land_CementWorks_RotFurnace
#67
Land_CementWorks_SiloBig1A
#68
Land_Chapel
#69
Land_Chapel2_White
#70
Land_Chapel2_White_Dam
#71
Land_Chapel2_Yellow
#72
Land_Chapel2_Yellow_Dam
#73
Land_Church1_Yellow
#74
Land_Church2_2
#75
Land_Church3
#76
Land_Church4
#77
Land_Church4_Dam
#78
Land_Church4_Lightblue
#79
Land_Church4_Red
#80
Land_Church4_White

…

Damage Full
Hp
100
Health Levels
#1
#1
1
#2
#1
#2
#1
0.69999999
#2
#1
#3
#1
0.5
#2
#1
#4
#1
0.30000001
#2
#1
#5
#1
0
#2
#1
Weapon Profile –
Raw
DamageSystem
DamageZones
Body
Health
100, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
ComponentNames
body
FatalInjuryCoef
-1
Level 3 Roof
Health
19000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_CfgVehicles_Construction_Part_Roof
ComponentNames
level_3_roof
FatalInjuryCoef
-1
Level 1 Stairs
Health
7500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_CfgVehicles_Construction_Part_Stairs
ComponentNames
level_1_stairs
FatalInjuryCoef
-1
Level 2 Stairs
DisplayName
$STR_CfgVehicles_Construction_Part_Stairs
ComponentNames
level_2_stairs
Level 1 Wall 1 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_1_wall_1_base_up
Level 1 Wall 1 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_1_wall_1_wood_up
Level 1 Wall 2 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_1_wall_2_base_up
Level 1 Wall 2 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_1_wall_2_wood_up
Level 1 Wall 3 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_1_wall_3_base_up
Level 1 Wall 3 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_1_wall_3_wood_up
Level 2 Wall 1 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_2_wall_1_base_up
Level 2 Wall 1 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_2_wall_1_wood_up
Level 2 Wall 2 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_2_wall_2_base_up
Level 2 Wall 2 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_2_wall_2_wood_up
Level 2 Wall 3 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_2_wall_3_base_up
Level 2 Wall 3 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_2_wall_3_wood_up
Level 3 Wall 1 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_3_wall_1_base_up
Level 3 Wall 1 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_3_wall_1_wood_up
Level 3 Wall 2 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_3_wall_2_base_up
Level 3 Wall 2 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_3_wall_2_wood_up
Level 3 Wall 3 Base Up
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Up
ComponentNames
level_3_wall_3_base_up
Level 3 Wall 3 Wood Up
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Up
ComponentNames
level_3_wall_3_wood_up
Material L1 WoodenLogs
Health
500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
ComponentNames
Material_L1_WoodenLogs
InventorySlots
Material_L1_WoodenLogs
FatalInjuryCoef
-1
Material L2 WoodenLogs
ComponentNames
Material_L2_WoodenLogs
InventorySlots
Material_L2_WoodenLogs
Material L3 WoodenLogs
ComponentNames
Material_L3_WoodenLogs
InventorySlots
Material_L3_WoodenLogs
Level 1 Wall 1 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_1_wall_1_metal_up
Level 1 Wall 2 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_1_wall_2_metal_up
Level 1 Wall 3 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_1_wall_3_metal_up
Level 2 Wall 1 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_2_wall_1_metal_up
Level 2 Wall 2 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_2_wall_2_metal_up
Level 2 Wall 3 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_2_wall_3_metal_up
Level 3 Wall 1 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_3_wall_1_metal_up
Level 3 Wall 2 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_3_wall_2_metal_up
Level 3 Wall 3 Metal Up
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Up
ComponentNames
level_3_wall_3_metal_up
Level 1 Wall 1 Base Down
Health
12000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_1_wall_1_base_down
FatalInjuryCoef
-1
Level 1 Wall 1 Wood Down
Health
16000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_1_wall_1_wood_down
FatalInjuryCoef
-1
Level 1 Wall 2 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_1_wall_2_base_down
Level 1 Wall 2 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_1_wall_2_wood_down
Level 1 Wall 3 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_1_wall_3_base_down
Level 1 Wall 3 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_1_wall_3_wood_down
Level 2 Wall 1 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_2_wall_1_base_down
Level 2 Wall 1 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_2_wall_1_wood_down
Level 2 Wall 2 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_2_wall_2_base_down
Level 2 Wall 2 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_2_wall_2_wood_down
Level 2 Wall 3 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_2_wall_3_base_down
Level 2 Wall 3 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_2_wall_3_wood_down
Level 3 Wall 1 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_3_wall_1_base_down
Level 3 Wall 1 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_3_wall_1_wood_down
Level 3 Wall 2 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_3_wall_2_base_down
Level 3 Wall 2 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_3_wall_2_wood_down
Level 3 Wall 3 Base Down
DisplayName
$STR_CfgVehicles_Construction_Part_Base_Down
ComponentNames
level_3_wall_3_base_down
Level 3 Wall 3 Wood Down
DisplayName
$STR_CfgVehicles_Construction_Part_Wood_Down
ComponentNames
level_3_wall_3_wood_down
Level 1 Wall 1 Metal Down
Health
21000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_1_wall_1_metal_down
FatalInjuryCoef
-1
Level 1 Wall 2 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_1_wall_2_metal_down
Level 1 Wall 3 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_1_wall_3_metal_down
Level 2 Wall 1 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_2_wall_1_metal_down
Level 2 Wall 2 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_2_wall_2_metal_down
Level 2 Wall 3 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_2_wall_3_metal_down
Level 3 Wall 1 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_3_wall_1_metal_down
Level 3 Wall 2 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_3_wall_2_metal_down
Level 3 Wall 3 Metal Down
DisplayName
$STR_CfgVehicles_Construction_Part_Metal_Down
ComponentNames
level_3_wall_3_metal_down
Level 1 Wall 1 Barbedwire 1
Health
300, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_cfgvehicles_barbedwire0
ComponentNames
level_1_wall_1_barbedwire_1, level_1_wall_1_barbedwire_1_mounted
InventorySlots
Level_1_Wall_1_Barbedwire_1
FatalInjuryCoef
-1
Level 1 Wall 1 Barbedwire 2
DisplayName
$STR_cfgvehicles_barbedwire0
ComponentNames
level_1_wall_1_barbedwire_2, level_1_wall_1_barbedwire_2_mounted
InventorySlots
Level_1_Wall_1_Barbedwire_2
Level 1 Wall 2 Barbedwire 1
DisplayName
$STR_cfgvehicles_barbedwire0
ComponentNames
level_1_wall_2_barbedwire_1, level_1_wall_2_barbedwire_1_mounted
InventorySlots
Level_1_Wall_2_Barbedwire_1
Level 1 Wall 2 Barbedwire 2
DisplayName
$STR_cfgvehicles_barbedwire0
ComponentNames
level_1_wall_2_barbedwire_2, level_1_wall_2_barbedwire_2_mounted
InventorySlots
Level_1_Wall_2_Barbedwire_2
Level 1 Wall 3 Barbedwire 1
DisplayName
$STR_cfgvehicles_barbedwire0
ComponentNames
level_1_wall_3_barbedwire_1, level_1_wall_3_barbedwire_1_mounted
InventorySlots
Level_1_Wall_3_Barbedwire_1
Level 1 Wall 3 Barbedwire 2
DisplayName
$STR_cfgvehicles_barbedwire0
ComponentNames
level_1_wall_3_barbedwire_2, level_1_wall_3_barbedwire_2_mounted
InventorySlots
Level_1_Wall_3_Barbedwire_2
GlobalArmor
FragGrenade
Blood
0
Shock
0
Health
0
GlobalHealth
Health
Hitpoints
100
HealthLevels
<list 2 items>, <list 2 items>, <list 2 items>, <list 2 items>, <list 2 items>
Updated At 2026-10-18T14:41:01.637Z
Url https://dzpage.com/de/items/watchtower