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DZ
Building

Land House 2M1

Land_House_2M1

Allgemein

Classname Land_House_2M1
Kategorie Building

Loot

Loot-Tiers

Ausrüstung & weitere Werte

Aufsätze
#1
RB_LvL1_Log
#2
RB_LvL1_Plank
#3
RB_LvL1_Nail
#4
RB_LvL1_MetalSheet
#5
RB_LvL1_MetalWire
#6
RB_LvL1_Brick
#7
RB_LvL1_MortarMix
#8
RB_LvL2_Log
#9
RB_LvL2_Plank
#10
RB_LvL2_Nail
#11
RB_LvL2_MetalSheet
#12
RB_LvL2_MetalWire
#13
RB_LvL2_Brick
#14
RB_LvL2_MortarMix
#15
Att_CombinationLock1_Wood
#16
Att_CombinationLock1_Metal
#17
Att_CodeLock1_Wood
#18
Att_CodeLock1_Metal
#19
Att_CombinationLock2_Wood
#20
Att_CombinationLock2_Metal
#21
Att_CodeLock2_Wood
#22
Att_CodeLock2_Metal
#23
Att_CombinationLock3_Wood
#24
Att_CombinationLock3_Metal
#25
Att_CodeLock3_Wood
#26
Att_CodeLock3_Metal
Show additional item data
Class Name Land_House_2M1
Slug land_house_2m1
Name Land House 2M1
Names
Cs
Land House 2M1
De
Land House 2M1
En
Land House 2M1
Es
Land House 2M1
Fr
Land House 2M1
It
Land House 2M1
Pl
Land House 2M1
Pt
Land House 2M1
Ru
Land House 2M1
Zh
Land House 2M1
Name Key
Descriptions
Category Building
Loot Category –
Inherits From HouseNoDestruct
Model \DZ\structures_takistan\Residential\Houses\House_2M1.p3d
Scope 1
Has Icon Nein
Weight –
Size W –
Size H –
Cargo W –
Cargo H –
Stack Max –
Weapon Length –
Magazine Slot –
Mag Capacity –
Inventory Slots
Attachments
#1
RB_LvL1_Log
#2
RB_LvL1_Plank
#3
RB_LvL1_Nail
#4
RB_LvL1_MetalSheet
#5
RB_LvL1_MetalWire
#6
RB_LvL1_Brick
#7
RB_LvL1_MortarMix
#8
RB_LvL2_Log
#9
RB_LvL2_Plank
#10
RB_LvL2_Nail
#11
RB_LvL2_MetalSheet
#12
RB_LvL2_MetalWire
#13
RB_LvL2_Brick
#14
RB_LvL2_MortarMix
#15
Att_CombinationLock1_Wood
#16
Att_CombinationLock1_Metal
#17
Att_CodeLock1_Wood
#18
Att_CodeLock1_Metal
#19
Att_CombinationLock2_Wood
#20
Att_CombinationLock2_Metal
#21
Att_CodeLock2_Wood
#22
Att_CodeLock2_Metal
#23
Att_CombinationLock3_Wood
#24
Att_CombinationLock3_Metal
#25
Att_CodeLock3_Wood
#26
Att_CodeLock3_Metal
Accepted Mags
Chamberable Ammo
Mag Ammo Items
Weapon Stats –
Ammo Stats –
Loot Tiers
Loot Usages
Loot Maps
#1
dayzOffline.nasdara
Loot Nominal 0
Loot Min 0
Loot Lifetime 3888000
Loot Restock 0
Compat
Fits Into
Recipes In
Recipes Out
Repairs With
Spawns In
Damage Full
Hp
1000
Weapon Profile –
Raw
DamageSystem
DamageZones
Door1 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenDoor
ComponentNames
door1_wood, door1_door_wood
FatalInjuryCoef
-1
Door2 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenDoor
ComponentNames
door2_wood, door2_door_wood
FatalInjuryCoef
-1
Door3 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenDoor
ComponentNames
door3_wood, door3_door_wood
FatalInjuryCoef
-1
Door1 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalDoor
ComponentNames
door1_metal, door1_door_metal
FatalInjuryCoef
-1
Door2 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalDoor
ComponentNames
door2_metal, door2_door_metal
FatalInjuryCoef
-1
Door3 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalDoor
ComponentNames
door3_metal, door3_door_metal
FatalInjuryCoef
-1
Window1 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window1_wood, window1_left_wood
FatalInjuryCoef
-1
Window2 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window2_wood, window2_left_wood
FatalInjuryCoef
-1
Window3 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window3_wood, window3_right_wood
FatalInjuryCoef
-1
Window4 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window4_wood, window4_left_wood
FatalInjuryCoef
-1
Tandoor1 Door
Health
1000, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
ComponentNames
tandoor1_door
FatalInjuryCoef
-1
Window1 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window1_metal, window1_left_metal
FatalInjuryCoef
-1
Window2 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window2_metal, window2_left_metal
FatalInjuryCoef
-1
Window3 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window3_metal, window3_right_metal
FatalInjuryCoef
-1
Window4 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window4_metal, window4_left_metal
FatalInjuryCoef
-1
Door1 Barricade
Health
30000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_Barricade
ComponentNames
door1_barricade
FatalInjuryCoef
-1
Door2 Barricade
Health
30000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_Barricade
ComponentNames
door2_barricade
FatalInjuryCoef
-1
Door3 Barricade
Health
30000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_Barricade
ComponentNames
door3_barricade
FatalInjuryCoef
-1
GlobalArmor
Melee
Blood
0
Shock
0
Health
0
Projectile
Blood
0
Shock
0
Health
0
FragGrenade
Blood
0
Shock
0
Health
0
GlobalHealth
Health
Hitpoints
1000
Updated At 2026-10-18T14:41:01.607Z
Url https://dzpage.com/en/items/land_house_2m1