DZ
Building
Land House 1S2
Land_House_1S2
Allgemein
Classname
Land_House_1S2
Kategorie
Building
Loot
Loot-Tiers
Ausrüstung & weitere Werte
Aufsätze
#1
RB_LvL1_Log
#2
RB_LvL1_Plank
#3
RB_LvL1_Nail
#4
RB_LvL1_MetalSheet
#5
RB_LvL1_MetalWire
#6
RB_LvL1_Brick
#7
RB_LvL1_MortarMix
#8
Att_CombinationLock1_Wood
#9
Att_CombinationLock1_Metal
#10
Att_CodeLock1_Wood
#11
Att_CodeLock1_Metal
#12
Att_CombinationLock2_Wood
#13
Att_CombinationLock2_Metal
#14
Att_CodeLock2_Wood
#15
Att_CodeLock2_Metal
Show additional item data
Class Name
Land_House_1S2
Slug
land_house_1s2
Name
Land House 1S2
Names
Cs
Land House 1S2
De
Land House 1S2
En
Land House 1S2
Es
Land House 1S2
Fr
Land House 1S2
It
Land House 1S2
Pl
Land House 1S2
Pt
Land House 1S2
Ru
Land House 1S2
Zh
Land House 1S2
Name Key
Descriptions
Category
Building
Loot Category
–
Inherits From
HouseNoDestruct
Model
\DZ\structures_takistan\Residential\Houses\House_1S2.p3d
Scope
1
Has Icon
Nein
Weight
–
Size W
–
Size H
–
Cargo W
–
Cargo H
–
Stack Max
–
Weapon Length
–
Magazine Slot
–
Mag Capacity
–
Inventory Slots
Attachments
#1
RB_LvL1_Log
#2
RB_LvL1_Plank
#3
RB_LvL1_Nail
#4
RB_LvL1_MetalSheet
#5
RB_LvL1_MetalWire
#6
RB_LvL1_Brick
#7
RB_LvL1_MortarMix
#8
Att_CombinationLock1_Wood
#9
Att_CombinationLock1_Metal
#10
Att_CodeLock1_Wood
#11
Att_CodeLock1_Metal
#12
Att_CombinationLock2_Wood
#13
Att_CombinationLock2_Metal
#14
Att_CodeLock2_Wood
#15
Att_CodeLock2_Metal
Accepted Mags
Chamberable Ammo
Mag Ammo Items
Weapon Stats
–
Ammo Stats
–
Loot Tiers
Loot Usages
Loot Maps
#1
dayzOffline.nasdara
Loot Nominal
0
Loot Min
0
Loot Lifetime
3888000
Loot Restock
0
Compat
Fits Into
Recipes In
Recipes Out
Repairs With
Spawns In
Damage Full
Hp
1000
Weapon Profile
–
Raw
DamageSystem
DamageZones
Door1 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenDoor
ComponentNames
door1_wood, door1_door_wood
FatalInjuryCoef
-1
Door2 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenDoor
ComponentNames
door2_wood, door2_door_wood
FatalInjuryCoef
-1
Door1 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalDoor
ComponentNames
door1_metal, door1_door_metal
FatalInjuryCoef
-1
Door2 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalDoor
ComponentNames
door2_metal, door2_door_metal
FatalInjuryCoef
-1
Window1 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window1_wood, window1_right_wood, window1_left_wood
FatalInjuryCoef
-1
Window2 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window2_wood, window2_right_wood, window2_left_wood
FatalInjuryCoef
-1
Window3 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window3_wood, window3_right_wood
FatalInjuryCoef
-1
Window4 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window4_wood, window4_right_wood, window4_left_wood
FatalInjuryCoef
-1
Window5 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window5_wood, window5_right_wood, window5_left_wood
FatalInjuryCoef
-1
Window6 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window6_wood, window6_right_wood, window6_left_wood
FatalInjuryCoef
-1
Window7 Wood
Health
25000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_WoodenWindow
ComponentNames
window7_wood, window7_right_wood, window7_left_wood
FatalInjuryCoef
-1
Window1 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window1_metal, window1_right_metal, window1_left_metal
FatalInjuryCoef
-1
Window2 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window2_metal, window2_right_metal, window2_left_metal
FatalInjuryCoef
-1
Window3 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window3_metal, window3_right_metal
FatalInjuryCoef
-1
Window4 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window4_metal, window4_right_metal, window4_left_metal
FatalInjuryCoef
-1
Window5 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window5_metal, window5_right_metal, window5_left_metal
FatalInjuryCoef
-1
Window6 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window6_metal, window6_right_metal, window6_left_metal
FatalInjuryCoef
-1
Window7 Metal
Health
28500, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_MetalWindow
ComponentNames
window7_metal, window7_right_metal, window7_left_metal
FatalInjuryCoef
-1
Door1 Barricade
Health
30000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_Barricade
ComponentNames
door1_barricade
FatalInjuryCoef
-1
Door2 Barricade
Health
30000, <list 5 items>, 0
ArmorType
<dict 3 keys>, <dict 3 keys>, <dict 3 keys>
DisplayName
$STR_Barricade
ComponentNames
door2_barricade
FatalInjuryCoef
-1
GlobalArmor
Melee
Blood
0
Shock
0
Health
0
Projectile
Blood
0
Shock
0
Health
0
FragGrenade
Blood
0
Shock
0
Health
0
GlobalHealth
Health
Hitpoints
1000
Updated At
2026-10-18T14:41:01.607Z
Url
https://dzpage.com/en/items/land_house_1s2